jeudi 3 mai 2007

Fracture - Lucasarts


















Well I've seen the trailer.

I guess I understand what they wanted to do : A game where players will be able to really interact with the environment and do whatever they want with it.

So everytime you play will be different and everyone will have a different experience.

Which is one of the things next-gen games will need to incorporate...but is this the good way?!?

Will this game be fun from start to finish or will it be only a gimmick that players won't use after 20 minutes of play ?

I can't say it's such a bad idea since Red Faction was a good game where you could destroy almost all walls to make your own way...but it felt ok after a while or unnecessary to do so.

They say you'll need the different types of grenades to solve puzzles...so I guess we'll have to use them to finish the game hence the gameplay will be throwing grenades for 8 hours?!?

The tornado effect seems interesting, but the big mesh/boulder coming out of the land seems...weird to say the least.

But what the hell with the Boulder Gun??? What!?

Character design...we've seen that before haven't we?

We'll see in a year what the game looks like and I'm gonna try it then.

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