vendredi 29 avril 2011

Catherine, Portal 2, Little Big Planet 2

I havent played a lot of games recently but those 3 have been the most fascinating ones I found and loved to play for totally different reasons and here's what captured my attention for each of these classic games.

Catherine (japanese version, ps3):
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yeah i dont understand the Japanese language but i really wanted to try this game out so I ordered it from Japan.

The game is divided in 3 really distinct units that could potentially taken apart and made for different art platform.


  • The main story is told through an japanese anime, with a lot of expressions, great colors, interesting developments and is telling the story of the main character through his love interests Katherine (his girlfriend), Catherine (girl he meets in a bar and sleeps with) and interaction with his colleague friends at work talking about love and what to do in certain circumstances. incredibly well done, I could understand most of it with that language barrier.

  • The interaction in the bar where you move around, talk to your friends and answer back(not sure what i was answering), talk to people in the bar, drink some alcool, play a rapunzel arcade game, receive and send messages to the 2 C/Katherine, watch pictures they send and listen to television news. Wasnt as interesting since i could understand anything

  • The nightmare puzzles during your characters sleep which is really where the game takes place. The goal of each puzzle is to get your character on top of an environment made of small boxes. You can move left and right, push/pull boxes which will create a path to go up like a staircase. By pulling/pushing boxes you create a path but you also change the environment that collapses around you and time also destroys the boxes below you. Many different box types (exploding, spikes, slipery, desintegrating,...) help you on your journey to the top and resolve your nightmares. It might seem boring or repetitive if you havent played but adding element of time, surprises, boss fights, etc... make this game one of the best ive ever played. Its never the same, always fun, and can be played in chunks of 15mins if wanted or hours.

ive never been good at puzzle solving or puzzle games which i always find too hard or the answers ridiculous sometimes but this games makes you feel great when you finish a puzzle you been failing a couple of times. it feels you did a mistake when you fail and not that the game tricked you or cheated which makes it so much more edifying when done. Its great and I felt intelligent playing it and finishing it.


Its a long game, funny, new and interesting to watch. Play it when it comes out this summer in north america.


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Portal 2 (PC)


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(might have some spoilers)


following on the steps of the first one it follows the story of the same character(player) and introduce a friendly english robot who will help you out exit the testing facilities...


I enjoyed the first game for its mechanics, puzzles, the dialogue with sarcasm and jokes and the way it was playing the players mind.


The second iteration has more of everything. The dialogue and voice acting is just excellent and so professional. Always making me laugh while I was playing even when the main enemy was toying with me, my mind and the environment/puzzle to try and keep me prisoner and testing its new tricks. Only few games or movies made me laugh out loud as much as Portal 2 did throughout the couple of hours that it lasts. Sarcasm, congratulations (sometimes just to take it back a couple of minutes/seconds later), references from the previous games where you created a lot of damage to the facility and your nemesis and so much more.


Portal knows its a game and toys with the idea quite a lot. For example, you are asked to talk and respond to questions at the very beginning by pressing the 'Space' key which makes you jump and the response is "at least you can jump, it might be helpful". So the game teaches you different mechanics at the beginning but it doesnt feel like a boring training at all since the interaction makes sense and is part of the game.


Throughout the game you will learn and use new mechanics or gameplay elements that you will use to solve the many different puzzle each really unique from each other. The new gameplay elements are a welcomed addition to a game that could potentially feel repetitive if it wasnt for those.


Bits where the main characters were not interacting with me felt a bit boring to me where the only funny things lie on the walls as posters explaining security procedures which are a funny bunch as well.


Great game, now playing coop which is also a blast.


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Little Big Planet 2


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LBP2 wins for best presentation in a game Ive ever seen. From the details of its cinematics that must have taken a long time to do because they had to create all these creatures and effects and move everything slowly and film it with their engine; the story is funny, has a lot of characters, dialog is simple but entertaining, the sets are just amazingly detailed; the mechanics are plentiful where each world/level has a different mechanic that is never used after, is fun but feels that they should have use more of each mechanics instead of switching to a new one directly; make for a diverse and amazing looking game.


The art style that the game uses is his own. It looks great, its fresh, its new, its detailed and impressive, it shows emotions and objectives through cinematics and dialogs. Obviously its not pushing for realism and thats one other thing that is good with this game


Offers the capacity to create so many different types of games. The editor is done to let people create games on their own with more facility than the first one with easy ways to create any type of games that exists out there.


i enjoyed but did not finish it due to some playstation red ring occuring at the time i was playing it.


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