yes i'm a little late for last week's post, but had a lot of things going on... there it is now ;)
Game Idea #6 : The Museum
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High Concept:
This game is about visiting a museum where the main displays would be famous paintings and players will be able to enter the universe of these paintings and play a game in that universe. Those paintings would be taken from the most famous painters and we could get DLC with a different set of paintings or different painters. Meet other people and teachers who would tell you about the paintings.
Platform:
any consoles
Why it needs to be made:
This game would be a great "art show" for those people who never really looked at famous paintings or never had the chance to see and know why those are so special, they will learn something new for sure and will be able to play a game in a lot of different settings depending of this weeks series of painting. This game would celebrate many different styles of art styles for everyone to enjoy. Plus it will be a way for people to interact in a setting/lobby where they can discuss something new and get more information about these art pieces.
Description:
The player would enter the museum in which it would be kind of a lobby for players and art teachers to interact with each others and talk about those paintings if they want to...players could play unconnected without all those other players, but the teachers would always be available to tell them about the paintings if the players ask for it. So players would walk around the different levels of the museum including different art styles and from these levels they will be able to enjoy the paintings. The other main goal of the game is the games themselves in the paintings... these would not just be "something more" they are the other half of the game and i'd say more about the games themselves. So players would interact with the painting and would be grabbed by the painting and brought into its universe. There will be different types of games like mini-games, more artistic games, shooters, casual games, etc... they would all be a different style since it all comes down to the paintings themselves. As an example, one game inside the "Mona Lisa" could be a painting game where players would have to change the paintings to what they want this famous painting to be...and it would stay like that until someone else would change it, for example.
Final thoughts:
Learn, interact with players and art teachers, PLAY unique games and DLC to change the different paintings and collections available.
mardi 20 mai 2008
mercredi 14 mai 2008
Sharkwater : the documentary
This is a MUST see documentary about sharks... I mean even if you think you dont like sharks... you will after this movie.
Its a documentary, but it could be viewed as a true story movie based on Rob Stewart's experience with the sharks and trying to protect them.
It's an excellent story filled with awesome underwater footage taken from the Galapagos, Costa rica, Guatamala's shores; with action including gun fights, boat fights and a great personnal story trying to rescue sharks and defeat the black market.
Everyone should see this movie and your view of sharks will change forever ... without sharks your life will truly be changed forever and so is our planet's future!
http://www.sharkwater.com/
Its a documentary, but it could be viewed as a true story movie based on Rob Stewart's experience with the sharks and trying to protect them.
It's an excellent story filled with awesome underwater footage taken from the Galapagos, Costa rica, Guatamala's shores; with action including gun fights, boat fights and a great personnal story trying to rescue sharks and defeat the black market.
Everyone should see this movie and your view of sharks will change forever ... without sharks your life will truly be changed forever and so is our planet's future!
http://www.sharkwater.com/
samedi 10 mai 2008
Game Idea #5 : Acrobatic airplane battles
Game Idea #5 : Acrobatic airplane battles
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High Concept:
In this game you control an airplane and you need to do some acrobatics with it and beat the score of your opponent (online or same screen). You'll be able to get some score based on the different types of acrobatics you are doing (loops, free falls, etc...), the difficulty of the acrobatics, and the closenest to obstacles you get to. The game will be a versus game and your highscore on every level will be displayed on a highscore board for everyone to see.
Platform:
XBLA, PSN
Why it needs to be made:
I used to play Triple Action on the Intellivision system with my cousin and we weren't playing the real shooting the opponent aircraft, but we were just doing acrobatics and trying not to crash on the ground or on each other. We had so much fun every time, but that wasn't the real goal of the game. Playing an acrobatic aircraft will be thrilling, fun and really different than ordinary airplane simulators where you need to get from point A to point B ...
Description:
This game should be a 2D side scrolling game that includes some 3D obstacles to increase the level of difficulty and increase scoring opportunities. Every level will have a different realistic 2D background from different cities or areas such as jungles where we could have different type of flying experience. Online play and versus on the same screen will be the major aspect of the game where you'll need to score points based on your acrobatics as described above. You'll be able to view your score online and show everyone your best acrobatic moment which should be able to be saved and sent online for everyone to see. The fact that your opponent on-screen can potentially stop you from getting highscore by crashing into you is another danger of the game.
We could have different airplanes or helicopters that would behave differently and hence offer a different experience for players who have become accustomed to other aircrafts.
Final thoughts:
This would be a great 1vs1 game in which players would control for one of the first time an airplane where the goal is to do crazy stuff with. Playing a game to show off skills is usually something players are proud of and this game will offer just that to everyone who can master the art of acrobatic airshows!
-------------------------------------------
High Concept:
In this game you control an airplane and you need to do some acrobatics with it and beat the score of your opponent (online or same screen). You'll be able to get some score based on the different types of acrobatics you are doing (loops, free falls, etc...), the difficulty of the acrobatics, and the closenest to obstacles you get to. The game will be a versus game and your highscore on every level will be displayed on a highscore board for everyone to see.
Platform:
XBLA, PSN
Why it needs to be made:
I used to play Triple Action on the Intellivision system with my cousin and we weren't playing the real shooting the opponent aircraft, but we were just doing acrobatics and trying not to crash on the ground or on each other. We had so much fun every time, but that wasn't the real goal of the game. Playing an acrobatic aircraft will be thrilling, fun and really different than ordinary airplane simulators where you need to get from point A to point B ...
Description:
This game should be a 2D side scrolling game that includes some 3D obstacles to increase the level of difficulty and increase scoring opportunities. Every level will have a different realistic 2D background from different cities or areas such as jungles where we could have different type of flying experience. Online play and versus on the same screen will be the major aspect of the game where you'll need to score points based on your acrobatics as described above. You'll be able to view your score online and show everyone your best acrobatic moment which should be able to be saved and sent online for everyone to see. The fact that your opponent on-screen can potentially stop you from getting highscore by crashing into you is another danger of the game.
We could have different airplanes or helicopters that would behave differently and hence offer a different experience for players who have become accustomed to other aircrafts.
Final thoughts:
This would be a great 1vs1 game in which players would control for one of the first time an airplane where the goal is to do crazy stuff with. Playing a game to show off skills is usually something players are proud of and this game will offer just that to everyone who can master the art of acrobatic airshows!
dimanche 4 mai 2008
Game Idea #4: Gino, the barber
Game Idea #4: Gino, the barber
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High Concept:
You play as Gino a junior barber who wants to become well known and be the barber for artists in hollywood. You start with nothing but a basement office and a razor. You need to build up your clients list, create different styles and live up to your dreams.
Platform:
Wii
Why it needs to be made:
Using the Wii to be a precise tool to use as a razor will make the player feel like he needs to be careful, creative and be the best as a barber.
Description:
In this game you will have to shave people and be sure not to cut them in any way to make your client happy and appreciate your skills. You'll get money from those clients with which you'll be able to buy furniture, a bigger place to do business, buy some catalogues of different haircut styles, better perfume for your clients, better advertisement to get more clients. Take care of your clients as best you can by shaving them, cut their hair, perfume them and make them just perfect for a special occasion. Manage your shop, create new haircuts and facial styles to use on your Miis, clients (in the game), people will rate you online with your new creations and be successful until you reach the top in hollywood and become the barber of the stars!
Final thoughts:
Players will experiement being a barber and use the Wii remote in new ways. In the wake of casual games for everyone and the doctors games out there, this game will be a skill game to become good at and creative people will like it as well as management games players.
-------------------------------------------
High Concept:
You play as Gino a junior barber who wants to become well known and be the barber for artists in hollywood. You start with nothing but a basement office and a razor. You need to build up your clients list, create different styles and live up to your dreams.
Platform:
Wii
Why it needs to be made:
Using the Wii to be a precise tool to use as a razor will make the player feel like he needs to be careful, creative and be the best as a barber.
Description:
In this game you will have to shave people and be sure not to cut them in any way to make your client happy and appreciate your skills. You'll get money from those clients with which you'll be able to buy furniture, a bigger place to do business, buy some catalogues of different haircut styles, better perfume for your clients, better advertisement to get more clients. Take care of your clients as best you can by shaving them, cut their hair, perfume them and make them just perfect for a special occasion. Manage your shop, create new haircuts and facial styles to use on your Miis, clients (in the game), people will rate you online with your new creations and be successful until you reach the top in hollywood and become the barber of the stars!
Final thoughts:
Players will experiement being a barber and use the Wii remote in new ways. In the wake of casual games for everyone and the doctors games out there, this game will be a skill game to become good at and creative people will like it as well as management games players.
mardi 22 avril 2008
Game Idea # 3 : Wrestling Management
Game Idea # 3: Wrestling Management
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High Concept:
Be the owner of a wrestling company, manage wrestlers, create stable of wrestlers, create the script, create THE EVENT, be the scenarist, be the entertainer of millions of fans.
Platform: Any consoles, PC
Why it needs to be made:
The best thing about the wrestling business or wrestling tv shows , for me, is the entertainment values attached to the event, to the sport... its like a soap opera, but with acrobatics, muscles ... Players will want to be part of this universe and create different scenarios with different outcomes possible depending of player's choices or reactions from other wrestlers in the game. Its never been made before!
Description:
You are the owner of the company, the wrestling networks, you hire wrestlers, create a scenario for them to play in. Players will choose a wrestler representing them. They will create a stable of wrestlers if they want to or go solo in a career mode going through all those scenarios that the owner created. Players will create alliances, betray friends to create other factions. This will create hype with the fans and more will come which will give more money to the owner to hire more wrestlers, create marchandise, etc... Players WONT wrestle in real time, the matches will be simulated. The only decisions that he will be able to do regarding matches will be to go help a friend in need or betray him or watch friends beat the opponent ... prior to matches training and mini-games will determine if the character is healthy, strong, ready to fight, etc...
Final thoughts:
Create great entertainment with explosives, lights, high acrobatic matches, creating alliances, creating hype, doing what the crowd wants or not ... be the wrestler/owner you always wanted to be. This management game wont have all those control issues that normal wrestling games have which are usually boring after a couple of matches anyways. Players will be responsible for the script of the show and will need to please the fans out there. This is THE wrestling game everybody is waiting for ;)
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High Concept:
Be the owner of a wrestling company, manage wrestlers, create stable of wrestlers, create the script, create THE EVENT, be the scenarist, be the entertainer of millions of fans.
Platform: Any consoles, PC
Why it needs to be made:
The best thing about the wrestling business or wrestling tv shows , for me, is the entertainment values attached to the event, to the sport... its like a soap opera, but with acrobatics, muscles ... Players will want to be part of this universe and create different scenarios with different outcomes possible depending of player's choices or reactions from other wrestlers in the game. Its never been made before!
Description:
You are the owner of the company, the wrestling networks, you hire wrestlers, create a scenario for them to play in. Players will choose a wrestler representing them. They will create a stable of wrestlers if they want to or go solo in a career mode going through all those scenarios that the owner created. Players will create alliances, betray friends to create other factions. This will create hype with the fans and more will come which will give more money to the owner to hire more wrestlers, create marchandise, etc... Players WONT wrestle in real time, the matches will be simulated. The only decisions that he will be able to do regarding matches will be to go help a friend in need or betray him or watch friends beat the opponent ... prior to matches training and mini-games will determine if the character is healthy, strong, ready to fight, etc...
Final thoughts:
Create great entertainment with explosives, lights, high acrobatic matches, creating alliances, creating hype, doing what the crowd wants or not ... be the wrestler/owner you always wanted to be. This management game wont have all those control issues that normal wrestling games have which are usually boring after a couple of matches anyways. Players will be responsible for the script of the show and will need to please the fans out there. This is THE wrestling game everybody is waiting for ;)
jeudi 17 avril 2008
Game Idea # 2 : Soccer Drillz
Game Idea #2: Soccer Drillz.
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High Concept:
I based this concept on my own experience as a soccer coach trying to find drills and exercices to show my players in practices. The concept here is to have a "game" that will provide examples of drills used by the greatest coaches around the globe, ways for coach to create new ones and share them on the internet, etc...
Platform:
Nintendo DS, Wii
Why it needs to be made:
There are no software that really have all those examples brought together to help coaches and even players to understand how to do those drills and be better at them. Using a software will help visualise the exercises which are usually only found in books which of course are static images with arrows showing movements.
Description:
This "game" will incorporate those exercices as said before with movement shown on screen (animated). Coaches will be able to draw on screen to create new drills, put some comments on previously saved exercises and send what they have created online to be viewed and reviewed by others who will share the knowledge. Also, I would incorporate soccer mini-games using the touch screen of the DS or the wiimote for the Wii that will use normal drills but in a game such as juggling with the ball, dribbling, etc... and we could add quizzes about the sport also to provide with more entertainment value to this learning tool.
Why it will be fun and useful:
It will make it easier for coaches and players to understand each other and show everyone how the drills are really supposed to be made. The software could show how technical and hard to explain skills should be done to everyone. Plus the mini-games will make it a fun software when the time to practice is over.
Final thoughts:
I believe this could be a good title to sell since soccer is a huge sport and there are many parents who try to teach their kids the sport without really knowing a lot of strategies or drills that other more experienced coaches will use.
-------------------------------------------
High Concept:
I based this concept on my own experience as a soccer coach trying to find drills and exercices to show my players in practices. The concept here is to have a "game" that will provide examples of drills used by the greatest coaches around the globe, ways for coach to create new ones and share them on the internet, etc...
Platform:
Nintendo DS, Wii
Why it needs to be made:
There are no software that really have all those examples brought together to help coaches and even players to understand how to do those drills and be better at them. Using a software will help visualise the exercises which are usually only found in books which of course are static images with arrows showing movements.
Description:
This "game" will incorporate those exercices as said before with movement shown on screen (animated). Coaches will be able to draw on screen to create new drills, put some comments on previously saved exercises and send what they have created online to be viewed and reviewed by others who will share the knowledge. Also, I would incorporate soccer mini-games using the touch screen of the DS or the wiimote for the Wii that will use normal drills but in a game such as juggling with the ball, dribbling, etc... and we could add quizzes about the sport also to provide with more entertainment value to this learning tool.
Why it will be fun and useful:
It will make it easier for coaches and players to understand each other and show everyone how the drills are really supposed to be made. The software could show how technical and hard to explain skills should be done to everyone. Plus the mini-games will make it a fun software when the time to practice is over.
Final thoughts:
I believe this could be a good title to sell since soccer is a huge sport and there are many parents who try to teach their kids the sport without really knowing a lot of strategies or drills that other more experienced coaches will use.
mercredi 16 avril 2008
Alpha Protocol
I usually dont get excited easily from reading a game preview, but after reading Game Informer's preview of Alpha Protocol by Obsidian, I just want to play now!!!
This is one of these games that I want to play and work on. A game in which you can achieve pretty much what you want, the way you want, make decision that will affect your character and will change the flow of the game based on your decisions.
Alpha Protocol is a Third-Person Shooter/Stealth RPG in which you are a secret agent that needs to acccomplish missions accross the globe.
This description could be used for many different games,but in this one (since its an RPG) you get to customize your character by developping different skills throughout the game. You can become skillfull at shooting multiple target, get better at stealth to silently kill your enemy or ... every skill you unlock will open up a new set of skills that defines your character.
Moreover, you'll be able to accomplish "side" missions that will take place before your real missions in a given country and those side missions will provide some help or clue on the bigger ones. For example, you'll sneak in some communication towers to get some data that will make it easier for you to enter the real mission headquarter or something... plus you can decide to get the info any way you want (kill guard, bribe guard, sneak and hack the computer) and it will define, once again, who your character his.
if Obsidian can achieve all that plus a dialogue system from which you can actually have a different experience depending on your mood and choices, etc ... that game will be great and I will be waiting to play it from now on :)
check it out
This is one of these games that I want to play and work on. A game in which you can achieve pretty much what you want, the way you want, make decision that will affect your character and will change the flow of the game based on your decisions.
Alpha Protocol is a Third-Person Shooter/Stealth RPG in which you are a secret agent that needs to acccomplish missions accross the globe.
This description could be used for many different games,but in this one (since its an RPG) you get to customize your character by developping different skills throughout the game. You can become skillfull at shooting multiple target, get better at stealth to silently kill your enemy or ... every skill you unlock will open up a new set of skills that defines your character.
Moreover, you'll be able to accomplish "side" missions that will take place before your real missions in a given country and those side missions will provide some help or clue on the bigger ones. For example, you'll sneak in some communication towers to get some data that will make it easier for you to enter the real mission headquarter or something... plus you can decide to get the info any way you want (kill guard, bribe guard, sneak and hack the computer) and it will define, once again, who your character his.
if Obsidian can achieve all that plus a dialogue system from which you can actually have a different experience depending on your mood and choices, etc ... that game will be great and I will be waiting to play it from now on :)
check it out
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