dimanche 27 mai 2007

Movie: "Paris, je t'aime"

Just seen this movie and I enjoyed it a lot.

It contains 12-15 5 minutes short movies created by famous movie directors and the common theme is Paris and love.

All the "action" occurs in different parts of Paris played by a lot of well known actors who play small roles but bring some good acting to the table.

All the movies resolve around the actors loving someone, something in Paris.

The movies are all quite different and using different aspects of film making.

Some movies are funny, others dramatic and 1 violent/funny cartoony movie.

anyway I liked it :)

EA buying Ubi ... (continues)

http://kotaku.com/gaming/borg-it-up/ubisoft-still-on-eas-menu-263772.php

Just read part of the interview with EA's CCO Bing Gordon and it seems that EA might still be interested in buying Ubi...

"I think everybody is for sale. I think in general, successful intellectual properties
in all media are undervalued, especially in our media. There's been a lot of
acquisitions, but the thing about acquisitions is that the only time it works is if
you've got an intellectual property that can succeed without the people, or if the
people have a ten-year career path that they're interested in at EA."

I hope it won't happen (ok this topic as been discussed a lot in the past), I hope Ubi will stay as it is and not be controlled by EA...the companies offer different kind of products and have a different perspective on how to make games.

I like diversity.

What would happen to EA Montreal...seriously if Ubi is bought by EA ... they won't need those two in the same city.

Competition is good! Many companies around just means better opportunities, better options and better benefits ;)

lundi 21 mai 2007

American McGee vs Ubi Shanghai !

http://www.americanmcgee.com/wordpress/?p=235#comments

This blog post from American McGee is quite funny I believe.

His new studio in Shanghai,Spicy Horse, is looking for people to hire ... and since Ubisoft is the biggest game development studio in Shanghai he's trying to get ubi employees.

It seems that ubi doesn't want to release his people "Ubi doesn’t necessarily *like* the idea of seeding outside development teams", so ubi responses to those "attacks".

"Several recent Ubi employees we’ve tried to lure away have reported a significant increase in benefits, salary, and position within the company. Ubi really doesn’t want to let people go…"

I think this is quite amusing that ubisoft is willing to give a lot away to keep his people... in Shanghai (!!!) at any price!

The thing is American McGee offers everyone, who wishes to join his company, an offer letter so the employees will get their raise from ubi, but he asks for a % of the amount received... lol!

This is his new business model he calls "Spicy Horse Salary Inflation Service"

found it funny ;)

mercredi 16 mai 2007

Pan's Labyrinth

I just watched Pan's Labyrinth on Dvd.

It was a good movie.

I liked the concept of the Spanish revolution taking place while the little girl lives her fantasy.
So we can see a huge contrast between the "real" life of military officers fighting the revolution and a child's way to see the world and escape it ... to another kind of life where she rules the world and nobody dies. This life is exciting without the risk of military and where the danger is not to pursue what you believe in.

Mixing fairy tales, brutal violence acts and horror movie elements was a great experience for me. It incorporates elements taken from Alice in Wonderland and Disney movies which I usually like so much.

I found the movie didn't go far enough in the fantasy elements which we don't experiment long enough in the movie compared to the revolution.

I wished the movie would last longer and some characters could have been used in more depth like the creature with eyes in his hands. It would have created more suspense and enabled the viewers to really appreciate all of them.

I loved it for the story, the many different messages of hope and the fantasy elements.

mardi 15 mai 2007

Vision doesn't sell copies ?

http://www.escapistmagazine.com/issue/96/19

After reading this article from Escapist magazine, I'm a little disapointed in the way they reflected on the subject. In fact, they only seem to say that people don't care about good reviews for new products, but will only buy old licenses that they know of.

I believe that it's an awful way to see the issue!

It's true that most mainstream gamers or people who play casually won't go on ign,gamespot and such websites to see the reviews...most people don't care about those. These websites are more addressed to hardcore gamers and geeks ( sorry but that's kinda true ).

Do you really think parents will go on these sites before buying a game ?

I believe that great games with new creative visions will appeal to a lot of people rather than an old license that sold x number of copies , for example Splinter Cell will sell mostly to hardcore gamers or people who have played all previous games of the series. Why ? Because new players will be afraid to play this complex game which evolved since the first one. So the number of copies sold will diminish after each iteration since some of those players will want something new.

Then, why doesn't great vision sell copies ?

I believe it's the way the publishers/developpers advertise their game. Usually developpers will present a trailer of their game to show off the potential, but the problem... it's shown on a website again, gametrailers, which is only seen by a bunch of hardcore gamers.

The games will also be advertised in specialized gaming magazines which is only bought by hardcore gamers!

We should take a look at how the movie industry advertise their movies. Movie trailers are shown on TV, in a movie theater in front of hundreds of people at each showing and in most talk shows! So the trailers are seen by a lot of different kinds of people that wouldn't have known about horror movie x, for example, if they don't usually care about those, but now they know that the movie is coming out and can talk about it to other people!

Nintendo took this approach for their new Wii console and it worked ... everybody buys the console even non-gamers. They show the Wii play commercial on all tv channels, in movie theaters before all the best movies between two movie trailers and they talk about it everywhere.

So the main issue for the videogame industry, I believe, is that marketing department should rethink the way they advertised our games. They should put more money and time on the games that bring something new than older licenses that will sell anyway because they are advertised with trailers on specialized websites.

Let's think about it before saying that vision doesn't sell! Let's hope the industry can find new ways to present the games that we really care about :)

lundi 14 mai 2007

Escapist article : Westernization by Zombification

I just read last week's Escapist article "Westernization by Zombification"

http://www.escapistmagazine.com/issue/96/09

The article talks about the game Dead Rising and how the developpers see the western "civilisation".

The article starts by explaining the history of monsters and why we invent them ..."Fiction is a mirror. As Ralph Waldo Emerson said, it reveals the truth that reality obscures. Horror fiction in particular, for through its fictional terrors, we begin to see glimpses of what truly frightens us, the fears we'd prefer to hide."

The analysis goes really deep into sharing with us how japanese people see Americans and what they fear about them.

The game focuses on their fears : The danger of the American scientist who tries to change the environment and it results in a catastrophe that could destroy all of humanity, they see American's gluttony as one of the main problems of globalization, the menace of the guns that Americans carry everywhere they go and etc...

They created the main bosses in the game from American stereotypes gone mad... the clown with no children to entertain, the cop with no one to arrest, the hunters with nothing to hunt, ... they turn against the player and society at the same time.

"By fighting zombies, in other words, we're actually fighting ourselves."

"If the apocalypse is a revelation, Dead Rising's apocalypse reveals an America
immediately identifiable, but through a distorted mirror."

Interesting Article, I might say, in which we get a glimpse of how other culture see "us".

I think the article is kinda right in a lot of respect. I understand the fear that people can have towards guns being carried everywhere, I am too! There is so much violence out there, but I guess it's in the Constitution ... so it must be right ;)

(there's another interesting article in the Escapist : "Vision Doesn't sell copies, The short life of Clover Studio")

jeudi 10 mai 2007

Eidos Montreal...

Really big news coming from Eidos Montreal (new studio)

the studio will be operational starting in September with 30-40 people on staff.

The news : they're gonna make the sequel to the serie DEUS EX!!!!!!

Thats soooo cool!!

I'd be glad to work on that ... some day ...

:)

To end all "Rumours" there is the video of the interview : http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&folderid=45&clipid=1595