vendredi 11 janvier 2008

Super Mario Galaxy - opinions

I finished Super Mario Galaxy last week and I got around 60 something stars...

I didn't play the last galaxy, I went for the final boss instead.

Overall I enjoyed the game, I wanted to get as many stars as I could on each planet to see how they made the new parts available to me to get the next star.

They usually used a clever way to use that planet's theme to get us around to new areas.

Unfortunately I couldnt get some of the stars cause I really hated the races against blue mario...too hard compared to normal levels and you had to be just perfect controlling Mario.



I like the fact that levels were short and it a couple of minutes I could get a new star and be proud of what I had accomplished plus I could save and quit right after that if I had to. It was kinda a reference to Super Mario Bros 3 (which is my favorite SMB game) by its short levels and the themes used and the disguises we can use.

By the way, I like some of the disguises like the bee, the ice skates, but I didnt enjoy the spring mario.

Making the worlds spherical was kinda cool and new, but was disorienting sometimes when enemies attacked you, your controls were switched or my mind couldnt understand which way to push the stick anymore.


Furthermore, the swimming levels were so painful to play because they messed up the controls so I didnt know how to go up or down and the camera was pretty much always looking in the wrong direction or located behind objects. Swimming in 3D has been done better in many games, but Mario will have a better one next time.

I like the design of the enemies and mostly the bosses which were really fun to play. The most fun I had was in the 2D levels where gravity changed throughout the area and you had to go through this new type of puzzle trying to figure out where Mario would fall next.

The last Bowser encounter was underwhelming compared to the rest of the game.

Overall its one of the best games this year and one of the best Super Mario games released so far. Innovation was the key and using the galaxy system gave them the freedom to pursue any silly level design they wanted to include.